Evaluation

After a problematic start, I feel I started to work at a level of pace and organization, that up until now I have not been able to achieve. I am happy with the standard of my outcomes and I've had some very good responses from other students and professionals, this positive feed back, really boosted my confidence. My work, which has become focused on character illustration is progressing along two different paths, one of which is the cartoon style, the second is the darker cross hatched black and white illustration. I feel i've made vast improvements on both fronts and in my project management, however what is still poor is my documentation of my processes, which is obviously detrimental in academia. That said I feel confidant about the standard of my work and professional finish of my projects. A few things have made this module run more smoothly than the last module, booking print slots for two weeks in advance, booking photography studios, and workshops for the model casting (molding, woodwork and metalwork) have all made the FMP run quite smoothly, and spending more time on the photography of my work has made a vast improvement on the last product shots for the previous hand in. I have also improved on the little things that I was getting wrong, things like not leaving bleed, or using too small or to large type. I've moved past that and although I am still far behind a dedicated type and layout designer, I know enough about that side of things to help my work look and feel more professional.
I feel that I have made strides forward with my style of illustration and I'm looking forward to carrying my practice on with client work and self initiated projects, I also improved my skills using adobe creative suite, which i suppose is better late than never, simple things really like using layers in Adobe illustrator, to add shadow and highlights, and finaly mastering the pen tool, I must thank Karl Cartwright for this and other tips and tricks, who I've pestered constantly to show me how to do certain things.
I feel inspired and briming with ideas for projects, my love for this industry is at a all time high and i cant wait to go out and become a part of it. I feel I am ready to become a professional illustrator. I felt a difference in how I work. It's a confidence in my ability's that i've never had before, in any remit. Out in the world talking to the few small clients i've had, I know the terms and processes and I know I can deliver what the client needs to a professional standard. I don't mean to sound over confidant I just want to express, how much i've grow as an illustrator/art/designer. I hope i get the the chance to make the course and the collage proud of me as illumni.
I would like to take this opportunity to thank all the teaching staff, and the technical staff, all of which have shown great patience, professionalism and dedication over the past three years. Thank you all.

The Art of Ray Harryhausen



In An Animated Life (Aurum, 2003) Ray Harryhausen told the story of his career as the acknowledged grandmaster of special effects in the pre-computer era, the creator of classics such as One Million Years BC, Jason and the Argonauts and Clash of Titans. In this new book the focus is not on the movies themselves, but on the vast hoard of artwork which Harryhausen has carefully preserved in his London home. These include preliminary sketches, elaborate drawings of key scenes and carefully plotted storyboards, all produced as he sought backing for his next venture and prepared to undertake the laborious task of animating the prehistoric creatures, aliens and mythical monsters which stole scene after scene from the human actors. There are also the tiny, elaborately articulated models which Harryhausen created to play these roles and the bronzes which he cast to preserve their forms in perpetuity. This stunning array of images is a tribute to the scope of Harryhausen's imagination and his artistic skills which no student of special effects or cinema history will want to be without.

Hello, Please



A menagerie of mascots and characters inhabit the islands of Japan, cheerfully guiding citizens through all sorts of daily activities and situations. Hello, Please! collects photographs of hundreds of the these cute (or kawaii) creatures in their native habitats, which are virtually everywhere: from public street signs to supermarket shelves, in doctor's offices and instruction manuals even emblazoned on the sides of Tokyo's emergency vehicles. Authors Matt Alt and Hiroko Yoda explore the cultural context of these ubiquitous, hard-working critters and their relationship to anime and manga, commercial characters like Hello Kitty, and the cult of cute, while introducing readers to a host of adorable new best friends they never knew they had. (book synopsis from amazon)

Graphic Design Essentials



Creating effective, eye-catching designs for layouts, logos, posters and more is a matter of both inspiration and practical know-how. Graphic Design Essentials is the ultimate guide to great design for aspiring designers. Written by a leading teacher and practitioner, the book integrates clear explanations of the concepts behind great design with instruction in the use of the core software packages available to turn these designs into reality, including Photoshop, InDesign and Illustrator. Illustrations and analyses of classic images by great designers sit alongside step-by-step introductions to both the design and the software skills necessary to achieve powerful results (blerb from back cover)

Lobster Johnson, The Iron Prometheus



Set in 1937, the tale follows the still-living Lobster Johnson and his many sidekicks as they fight Nazis,Cannibals, Yetis and a dragon to protect the V.E.S. ( Vril Energy Suit ) a powerful suit created by prof. Gallaragas in an attempt to harness the power of the Hyperboreans. The suit was tested on Jim Sacks, a rather unintelligent failed Baseball player who was told to flee to a hideout and to take the suit with him when Cannibals in search of the suit, Prof. Gallaragas and his daughter, and headed by a man referred to only by Prof. Gallaragas as "the Devil" burt in. Lobster johnson found a piece of paper with the name of jim sacks and the address of the hideout on it in the pocket of a dead Nazi Agent. The lobster follows the directions on the piece of paper and finds sacks and saves him from Nazis and a Chutt who can turn into a Yeti. The story progresses as Nazis, Cannibals/Chutt, and " the Devil " try to harness the power of Vril.

Stylepedia



Today's design landscape is eclectic and confusing - and "Stylepedia" is the first handy, cross-referenced desk guide to it. In more than 100 illustrated entries, Heller and Fili, the award-winning authors of "Euro Deco" and numerous other popular design titles, survey the designers, schools, and movements that comprise the practice today. From Agit Retro to Zanol Products Company, these disparate, often unacknowledged, yet influential design strands are valuable tools for designers and design aficionados. Many hundreds of illustrations exemplify the design tropes in lavish color, making this quirky compendium the only one of its kind.

100 Habits of a Successful Graphic Designer



Now graphic designers in all disciplines can access professional advice previously available only through expensive and time-consuming workshops and conferences. This title takes readers step-by-step through the entire design process - from landing a client to managing the workflow and in-house dynamics to fuelling creativity and perfecting a final project. The text highlights proven systems and procedures that successful designers have used to produce quality work and happy clients - every time.
About the Author
Joshua Berger is one of the founding partners of Plazm Media, an award-winning design and communication agency working in the fields of advertising, branding and marketing communications. Plazm Design represents clients across a diverse spectrum of applications and ideas, from the brand identity and launch of an environmentally conscious travel agency to the relaunch of swimwear giant Jantzen to the global advertising for Star Wars, Episode II: Attack of the Clones. --This text refers to the Paperback edition. (product synopsis from amazon)

Ho! the morally



A book of cartoon so twisted even i winced at some of the jokes, not for the faint hearted in the least.

Drink and Draw social club



Drink and Draw Social Club Volume 1 contains the scribblings and scratchings of a large group of artists done strictly at pubs and taverns across the country. The pints and pencil shavings make for some "good times" as they do their best to "keep it real!" Dave Johnson, Dan Panosian and Jeff Johnson have spread to over 1,600 members with splinter groups popping up everywhere. Just recently they were filmed as part of the upcoming MySpace film documentary. (Book synopsis from amazon).

Black Panther, The Revolutionary art of Emory Douglas



The Black Panther Party for Self Defense, formed in the aftermath of the assassination of Malcolm X in 1965, remains one of the most controversial movements of the 20th-century. Founded by the charismatic Huey P. Newton and Bobby Seale, the party sounded a defiant cry for an end to the institutionalized subjugation of African Americans. The Black Panther newspaper was founded to articulate the party's message and artist Emory Douglas became the paper's art director and later the party's Minister of Culture. Douglas's artistic talents and experience proved a powerful combination: his striking collages of photographs and his own drawings combined to create some of the era's most iconic images, like that of Newton with his signature beret and large gun set against a background of a blood-red star, which could be found blanketing neighborhoods during the 12 years the paper existed. This landmark book brings together a remarkable lineup of party insiders who detail the crafting of the party's visual identity. ( book synopsis from amazon)

The Fundamentals of Illustration.



The Association of Illustrators Journal October/November
Lawrence should be commended for providing a valuable resource for our students and future generations of practitioners. --

Marcel Dzama, Moving Picture



This was the exhibition catalog from the 2007 show in Londons, Timothy Taylor Gallery, a show which got me interested in coming back to uni. I still look to the catalog for inspiration.

I am Plastic



"I Am Plastic" is a survey of the vinyl toy craze that began in Hong Kong in 1996 and quickly spread across the Far East to Europe and the United States. Beginning with urban vinyl artists, the phenomenon has taken root not only in the toy world but also in the global art community. Created by fashion designers, comic book artists, underground illustrators, graffiti artists and fine artists, these toys have a hot collector's market and range in price from five pounds to thousands of pounds. With kids, parents, celebrities and design aficionados hooked, the designer toy phenomenon is only going to get bigger. Artists and toys featured include: Frank Kozik, Dalek, Gary Baseman, Bounty Hunter, Junko Mizuno, Jason Siu, Pete Fowler, Maywa Denki, Nagoya Twim, Nathan Jurevicius, David Horvath and Sun-Min Kim, Run DMC dolls, Kubricks, Qees, The King of New York and Gloomy Bears. (Product Synopsis from Amazon)

Sketchbooks: The Hidden Art of Designers, Illustrators & Creatives



Brereton, R. (2009) Sketchbooks: The Hidden Art of Designers, Illustrators & Creative. London, Laurence King.

A fantastic source of inspiration, the book gives insight into the inner workings and private inspiration of creatives from the world of advertising, design, graphic design, fashion design, art, street art, and illustration. Intimate and often unseen, sketchbooks document the sources of inspiration as well as the journey to final execution. Providing a showcase of ideas, the sketchbooks themselves are complemented by interviews where the artists explain how they use their sketchbooks and how these relate to finished works, giving readers a direct and unmediated insight into the process of research and creation. (synopsis from Laurence king web site)

Eiji Tsuburaya: Master of Monster, by August Ragone.



Ragone, A. (2007) Eiji Tsuburaya: Master of Monster. San Francisco, Chronicle Books.

Behind-the-scenes hero to anyone who's thrilled to giant monsters duking it out over Tokyo, Eiji Tsuburaya was the visual effects mastermind behind "Godzilla", "Ultraman", and numerous Japanese science fiction and fantasy movies and television shows beloved around the world. The first book on this legendary film figure in English, this rich, highly-visual biography details his fascinating life and movie career, featuring hundreds of film stills, posters, concept/character art, and dozens of delightful on-set photos of Tsuburaya prompting monsters as to which building to crush next. A must-have for fans, this towering tribute also featuring rare profiles of Tsuburaya's film collaborators, detailed information about his key films and shows (most widely available on DVD), and special features on his legacy and the ongoing popularity of the characters he helped create. (book synopsis from amazon)

Street Sketchbook by Tristan Manco



Manco,T. (2007) Street Sketchbook. London, Thames & Hudson.

a fascinating new book by Tristan Manco (author of Stencil Graffiti, Street Logos and Graffiti Brasil) which takes you inside artists sketch books. While the book contains pages culled from the sketchbooks of well known graffiti writers such as Banksy and Blu the word 'street' in the title refers more to the attitude of independence the artists display rather than the ultimate location for the finished art. As a result this book contains the scribblings, drawings and the occasional spilt coffee of over 60 illustrators, designers, animators and graffiti writers. There's the fine line indian ink drawings of Ericailcane, the chaotic and colouful mixed up illustrations of Sam Vanallemeersch alongside the concept to the execution process of Eindhoven street artist Rosie. These pages copied directly from battered books and folders often reveal more about the artist than their finished products. One of Banksy's pages has a picture of a sultry looking woman with the words "Note. marry this" beside it - and it's on the same page as the sketch for his famous Mild, Mild West piece in Bristol. You get to see ideas worked on again and again until they are finally wrestled into their finished versions. Sketchbooks are as close as you will often get to understanding an artists thought processes and make you realise that the people in this book have got to the top of their game not through luck but by a drive that means they just can't stop creating. They just can't leave that pen and paper alone. (synopsis from www.artofthestate.co.uk)

Juxtapoz Illustration Book



Juxtapoz Art and Culture magazine was established by California artist Robert Williams in 1994 to document an exploding art movement emanating largely from the West Coast of the United States. In the intervening years, this movement has gone global and Juxtapoz has rebranded and reimagined itself to better represent a generation of artists intent on working outside the ossified art establishment. In this first volume, Juxtapoz Illustration, artists such as MODE 2, KozynDan, Mike Giant, James Jean, Evan Hecox, Grotesk, Alex Pardee, Jeremy Fish and Morning Breath are briefly profiled and then allowed the space to let their work do the talking. While all of the artists featured in this volume have experienced professional success and artistic accolades, they remain accessible to the commercial client and art collector alike representing this phenomenal modern movement perfectly.

Unlikely by Jeffrey Brown



Brown, J. (2007) Unlikely, Marietta. Topshelf Production.

The follow-up to Jeffrey Brown's self-published debut hit, Clumsy. The bittersweet story of how Jeffrey Brown lost his virginity. A full-length graphic novel drawn in a simple and elegantly awkward style that heightens the emotional impact of the work.
(book synopsis form www.borders.com)

Manga, Sixty Years of Japanese Comics



Gravett, P. (2004) Manga, Sixty Years of Japanese Comic, London, Laurence King.

Japan's output of manga is massive, accounting for 40 per cent of everything published in the country annually. There has also been a boom in sales outside Japan, with the manga aesthetic spreading from comics into all areas of Western youth culture through film, computer games, advertising and design. (book synopsis from amazon)

How to Draw Comics the Marvel Way




Lee, S & Buscema, J. (1986) How To Draw Comics, The Marvel Way, Bungay. Richard Clay Ltd.

Stan Lee, the Mighty Man from Marvel, and John Buscema, active and adventuresome artist behind the Silver Surfer, Conan the Barbarian, the Mighty Thor and Spider-Man, have collaborated on this comics compendium: an encyclopedia of information for creating your own superhero comic strips. Using artwork from Marvel comics as primary examples, Buscema graphically illustrates the hitherto mysterious methods of comic art. Stan Lee's pithy prose gives able assistance and advice to the apprentice artist. Bursting with Buscema's magnificent illustrations and Lee's laudable word-magic, How to Draw Comics the Marvel Way belongs in the library of every kid who has ever wanted to illustrate his or her own comic strip. (book synopsis from amazon)

My Hunger for Venison (Hardcover) Gary Baseman



Baseman,G.(2007) My Hunger for Venison. Los Angeles, Baby Tattoo Books.

Baseman blurs the line between toy culture and fine art with his iconic images, both playful and dark. I ran away this spring and hid in the woods. I ran so fast I did not look where I was going and smacked my face right into a tree limb, Bam. I fell unconscious with my mouth all bloody. When I awoke, I found this beautiful wild deer girl up against my face, nose to nose, sniffing me. She started licking my dried blood on my lips and began healing me with her tongue. Then she proceeded to devour me. This new collection of drawings introduces my muse Venison. I produced most of these drawings during my stay in Barcelona at the Cafe Rosal. They are not studies for future paintings but final works of art. After my return home to Hollywood, I added several paintings of my wild deer girl to the series. - Gary Baseman • Includes an abridged reproduction of Baseman's personal sketchbook. (Book synopsis from www.gallerynucleus.com)

Jack Kirby King of Comics



Evanier, M. (2008) Kirby, King of Comics. New York: Abrams.

Jack Kirby created or co-created some of comic books' most popular characters including Captain America, The X-Men, The Hulk, The Fantastic Four, The Mighty Thor, Darkseid and The New Gods. More significantly, he created much of the visual language for fantasy and adventure comics. There were comics before Kirby, but for the most part their page layout, graphics and visual dynamic aped what was being done in syndicated newspaper strips. Almost everything that was different about comic books began in the forties on the drawing table of Jack Kirby. This is his story by one who knew him well - the authorized celebration of the one and only 'King of Comics' and his groundbreaking work. (Book synopsis from Amazon).

Film Posters Science Fiction



Nourmand,T. (2006) film posters science fiction. Cologne: Taschen.

192 page full colour reprints of science fiction movie posters, from the early cinema where the posters where hand painted to the uses of photomontage, to the more modern computer generated images of the modern posters today.

Jon Burgerman, Pens Are My Friends



Burgerman, J. (2008) Pens are my Friends. Hong Kong: Systems Design Limited.
Pens Are My Friends is the first published collection of work by one of my favourite UK artists, vividly coloured sketches and doodles of cute characters, little monsters, and vegi sausages, This 310 page hardback is filled with commercial and personal work, as well as collaborative works and images of his exhibitions from around the world. The book is complete with jam packed DVD.

Sam Floures



Sam Floures
From New Mexico currently living in San Francisco, A self admitted bohemian, Sam Flores work in this 96 page hardcover features paintings, drawings, of super heroes, young girls, and guys with trainers on their heads.
Published by Upper Play Ground in 2007.